There are spreadsheets that outline statistics of outfits, like this one by Derpy Horse. Additionally, outfits are colour coded to show how they can be obtained - green coloured outfits can be purchased from the start, yellow coloured outfits can be purchased after the completion of certain missions and red coloured outfits must be plundered from other ships.Īren't there already outfit spreadsheets? The calculation of the efficiency of the outfits takes into account the energy and heat each outfit generates or uses, thus giving a more accurate representation of energy generation, shield and hull repair, or damage per ton of outfit space. What's so special about this spreadsheet? This makes the assumption that you have the most efficient cooling system and the most efficient power generator. Their usage is purely determined by the preferences of the user.Īll the efficiency values of outfits are the highest possible values per ton of outfit space. In addition, secondary weapons have also been omitted as there are too many variables for the efficiency calculations to hold any real meaning. Some outfits have been deliberately omitted either as they simply do not need a comparison (scanners, ramscoops etc.), or as they are incomplete and will likely be re-balanced in the future (Drak, Quarg, and the Pug Arfecta outfits). This spreadsheet is created with the assumption that all outfits are already available to the player, including those unlocked through missions or through plundering other ships. The original document sorts outfits by faction for the sake of organisation, this is likely not very helpful.įor the convenience of anyone trying to outfit endgame warships, I have created a spreadsheet that lists the efficiency of most outfits available in Endless Sky as of. Opening it with a desktop Excel application allows all outfits to be sorted by different statistics in ascending or descending order, this cannot be done with the Google Spreadsheets. NOTE: I highly recommend downloading the document.
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