![]() ![]() FBX export optionsĪdditional parameters for FBX data on export have been exposed. The FullRigControlsConfig provides a more elaborate list of hand, head, neck, spine and shoulder joints along with more bones for fingers and toes, allowing for a more comprehensive rig and controls for finer character movement and refinement of deformation. Human IK Template (2023.1)Ī new configuration has been added to the Human IK Character Templates. ![]() A new Tag can be created from a selection of tags using the new Merge option. Special characters like colons and periods no longer cause problems when importing FBX. Edges to Faces, etc) via a new Convert Option in the right-click dropdown. Tags of one component type can now be converted to another component type (i.e. In the Component Tag Table, it is now possible to select any number of tags and assign a function that will be applied to the entire selection. Improvements to Component TagsĬomponent Tags now provide more tag membership options. It is also now possible to adjust a mesh’s wire frame opacity which can be distracting when working with dense meshes. Navigation, selection and modelling operations are now significantly less hampered by poly count. Edit history is also faster with the introduction of node caching, which makes it so that Maya does not calculate each event in the history. Maya 2023 is reported to be 30 times faster when evaluating component changes on high polygon meshes. This new falloff type allows the use of another mesh to act as a falloff influence for the active object depending on the distance between the two meshes. This makes adjusting specific details on a model less tedious and a little more procedural. It is now possible to scale up or down tagged geometry in the Solidify Attribute Editor. The Morph Options window now has a Mirror mode which makes it easier to symmetrize deformations such as facial expressions, poses and the like. A Neighbor Exponent Setting in the Attribute Editor Morph Tab allows for correcting any unwanted results on the recipient mesh (artifacts may occur when there is a dramatic difference in the scale of the objects. ![]() Provided both meshes have the same topology, animation can be retargeted from one to the other via the Retarget setting in the Morph Options window. With that out of the way, here are some of the exciting software updates for Maya 2023 and what was improved in 2023.1. We offer a starting render credit bonus of 50 USD to new users, and our live support team is available 24/7 to answer any questions or inquiries about cloud rendering on our render farm. Hence, nothing is amiss in the rendered output. We continuously keep our software up to date to ensure that all assets and dependencies in a project are detected and preserved when the file reaches our servers. Before we get into it, we’d also like to announce that we have since updated our support on our Maya render farm to include the current release as well as some notable improvements in our support of UDIMS, OCIO CTFS configs, Substance assets (.sbar), Redshift files, Scene Assembly assets and more! Our file transfer application integrates seamlessly with Maya and allows users to upload their projects directly to our farm from within Maya’s shelf. Maya’s latest release focuses on usability and quality of life improvements, making it easier for long-time users and even easier for those starting with the software. In this article, we’ll go over what this Maya software update brings to the table. Some feature demands were met, and other interesting new additions are pleasant surprises. Autodesk Maya 2023 was released last March, and the Maya 2023.1 hotfix came out slightly over a month ago. ![]()
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